fix: PWA icon, robust socket.io reconnect, faster real-time sync
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public/logo-icon-maskable.png
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public/logo-icon-maskable.png
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After Width: | Height: | Size: 264 KiB |
@@ -20,7 +20,13 @@
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"src": "/logo-icon.png",
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"sizes": "192x192",
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"type": "image/png",
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"purpose": "any maskable"
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"purpose": "any"
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},
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{
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"src": "/logo-icon-maskable.png",
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"sizes": "192x192",
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"type": "image/png",
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"purpose": "maskable"
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}
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],
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"screenshots": [],
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@@ -30,6 +30,9 @@ self.addEventListener('fetch', (event) => {
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// Skip non-GET requests
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if (event.request.method !== 'GET') return
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// Never intercept Socket.IO — let it pass through directly
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if (pathname.startsWith('/socket.io')) return
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// Cacheable API routes: Network First with cache fallback (icons, hose-types, dictionary)
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if (CACHEABLE_API.some(p => pathname.startsWith(p))) {
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event.respondWith(
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@@ -20,7 +20,7 @@ import { Dialog, DialogContent, DialogHeader, DialogTitle } from '@/components/u
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import { JournalView } from '@/components/journal/journal-view'
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import { jsPDF } from 'jspdf'
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import { Lock, Unlock, Eye, AlertTriangle, WifiOff } from 'lucide-react'
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import { getSocket } from '@/lib/socket'
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import { getSocket, setSocketRoom } from '@/lib/socket'
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import { CustomDragLayer } from '@/components/map/custom-drag-layer'
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import { addToSyncQueue, flushSyncQueue, getSyncQueue, isOnline as checkOnline } from '@/lib/offline-sync'
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@@ -507,27 +507,31 @@ export default function AppPage() {
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const socketRef = useRef<any>(null)
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const prevProjectIdRef = useRef<string | null>(null)
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// Throttled socket broadcast for near-real-time sync (1.5s instead of 10s auto-save)
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// Throttled socket broadcast for near-real-time sync
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const lastEmitRef = useRef(0)
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const emitTimerRef = useRef<ReturnType<typeof setTimeout> | null>(null)
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const currentProjectRef = useRef(currentProject)
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useEffect(() => { currentProjectRef.current = currentProject }, [currentProject])
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const broadcastFeatures = useCallback((feats: DrawFeature[]) => {
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if (!socketRef.current || !currentProject?.id || !isEditingByMe) return
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const proj = currentProjectRef.current
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if (!socketRef.current || !proj?.id || !isEditingByMeRef.current) return
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const now = Date.now()
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const emit = () => {
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socketRef.current?.emit('features-updated', {
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projectId: currentProject!.id,
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projectId: proj!.id,
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features: feats,
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})
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lastEmitRef.current = Date.now()
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}
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// Throttle: emit at most every 1.5 seconds
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if (now - lastEmitRef.current > 1500) {
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// Throttle: emit at most every 800ms for snappier sync
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if (now - lastEmitRef.current > 800) {
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emit()
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} else {
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if (emitTimerRef.current) clearTimeout(emitTimerRef.current)
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emitTimerRef.current = setTimeout(emit, 1500 - (now - lastEmitRef.current))
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emitTimerRef.current = setTimeout(emit, 800 - (now - lastEmitRef.current))
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}
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}, [currentProject?.id, isEditingByMe])
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}, [])
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const isEditingByMeRef = useRef(false)
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// Keep ref in sync with state
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@@ -546,6 +550,7 @@ export default function AppPage() {
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socket.emit('leave-project', prevProjectIdRef.current)
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}
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socket.emit('join-project', currentProject.id)
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setSocketRoom(currentProject.id)
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prevProjectIdRef.current = currentProject.id
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// Listen for features changes from other clients (only apply if NOT the editor)
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@@ -3,23 +3,50 @@
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import { io, Socket } from 'socket.io-client'
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let socket: Socket | null = null
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let currentRoom: string | null = null
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export function getSocket(): Socket {
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if (!socket) {
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socket = io({
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path: '/socket.io',
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transports: ['polling', 'websocket'],
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transports: ['websocket', 'polling'],
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upgrade: true,
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reconnectionAttempts: 10,
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reconnectionDelay: 2000,
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reconnection: true,
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reconnectionAttempts: Infinity,
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reconnectionDelay: 1000,
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reconnectionDelayMax: 5000,
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timeout: 10000,
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forceNew: false,
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})
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socket.on('connect', () => {
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console.log('[Socket.io] Connected:', socket?.id)
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// Re-join project room after reconnect
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if (currentRoom) {
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console.log('[Socket.io] Re-joining room:', currentRoom)
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socket?.emit('join-project', currentRoom)
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}
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})
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socket.on('disconnect', (reason) => {
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console.warn('[Socket.io] Disconnected:', reason)
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if (reason === 'io server disconnect') {
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// Server disconnected us, need to manually reconnect
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socket?.connect()
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}
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})
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socket.on('connect_error', (err) => {
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console.warn('[Socket.io] Connection error:', err.message)
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})
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socket.io.on('reconnect', (attempt) => {
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console.log('[Socket.io] Reconnected after', attempt, 'attempts')
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})
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socket.io.on('reconnect_attempt', (attempt) => {
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console.log('[Socket.io] Reconnect attempt', attempt)
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})
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}
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return socket
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}
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/** Track which room the socket should be in (for auto-rejoin on reconnect) */
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export function setSocketRoom(projectId: string | null): void {
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currentRoom = projectId
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}
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